This is one of the most common questions we receive from clients. The answer, however, is always the same: no, we do not provide specific learning apps. Instead, our interactive flat panels come with a range of pre-installed apps designed to support teaching, such as a whiteboard, notes app, browser, file management tools, PDF readers, wireless screen sharing, YouTube, and access to the Google Play Store.
These pre-installed tools are commonly used in classrooms and are essential for daily teaching tasks. However, the learning and teaching apps can vary significantly depending on the region or the specific needs of the institution. For instance, some schools may have specialized curricula or religious content, such as Christian schools, which may require different apps. Because of this, there is no universal learning app suitable for every institution.
We highly recommend that once you receive your interactive touch panel, you explore the Google Play Store to find and download popular teaching or learning apps that best suit your needs. Our smart boards and interactive touch tables, particularly models like the DS Tech S17 Pro Series, M8 Pro Series, and AI88 Series, offer unrestricted access to the Play Store, allowing you to easily download a wide range of apps.
Some Free Google Apps You Might Find Useful (For Reference):
Reading & Literacy
- Khan Academy Kids
- Ages: 2–8
- Features: Interactive stories, phonics, math, and social-emotional learning
- Why it’s great: Ad-free, no subscriptions, with a teacher/parent dashboard
- LingoKids
- Ages: 2–8
- Focus: English/Spanish vocabulary through games and songs
- Epic! (Free for Educators)
- Ages: 5–12
- Features: 40,000+ books, audiobooks, and quizzes (school accounts get free access)
Math & Logic
- Prodigy Math Game
- Ages: 6–14
- Features: RPG-style math battles aligned with school curricula
- Monster Math
- Ages: 5–12
- Why it’s great: Fun monster-themed drills for addition, subtraction, and more
- Quick Brain
- Ages: 6+
- Focus: Mental math training through puzzles and challenges
STEM & Creativity
- ScratchJr
- Ages: 5–7
- Purpose: Introduction to coding with drag-and-drop blocks
- Toca Lab: Elements
- Ages: 6–10
- Features: Playful chemistry experiments (no ads or in-app purchases)